The Mobile Classroom
Learning Theories of International Relations Through Game Situations
Joseph Coelho, Ph. D., assistant professor of political science, has introduced game simulations as a teaching method. Game simulations provide students an alternative avenue to learn international relations concepts in an instructive and fun way. Through the use of a virtual world simulation, students engage in trade, war and diplomacy and grapple with difficult decisions foreign policy leaders face.
Comics & Basic Comp
Teaching to Learn
Seton Hill students who are studying to become teachers used their iPads to connect with children in the University’s Child Development Center. The students and children worked on a variety of skills by using educational apps. "They say it, hear it, touch it, see it, all while combining imagination, technology and fine motor and verbal skills, and incorporating the early learning standards,” said Kathleen Harris, Ph.D., assistant professor of education. (Dr. Harris has also created a virtual Child Development Center on Seton Hill’s Second Life island.) The experience is also enriching for the university students as it provides a real-time practicum and the opportunity to use mobile technology to teach and to learn.
To view an article and video about this project download the Seton Hill Forward Magazine App.
A Lab in an App
To meet the challenge of growing enrollment in the sciences Demetra Czegan Ph.D., assistant professor of chemistry, partnered with Quinto Martin of Seton Hill’s Center for Innovative Teaching to create an interactive digital magazine that provides every resource her Chemistry 111 Quantitative Analysis Lab 1 students could need. The magazine, when opened on the iPad, looks like a well-loved spiral bound graph-paper notebook, filled with penciled notes and diagrams, photos and reference materials. Once downloaded by the students it operates just like an app, and new content added by Czegan can be accessed any time with a simple app update.
Art Authority For iPad App Makes Educational Debut At Seton Hill
Art Authority for iPad provides access to images and information on more than 40,000 paintings and sculptures, organized by artist name and artistic period. Students and faculty members in Seton Hill art history and modern art courses used the app for the first time as part of a pilot project during the fall of 2010. (Assistant Professor of Art Maureen Vissat has since made it part of her curriculum.) Graphic design major Casey Shannon became so involved with the app he served as a summer intern for its creator, Open Door Networks. “You learn from other artists,” he says. “When I’m painting, I can look something up, zoom in, and really see the technique. As an art student, that makes all the difference.”
Music Students Embrace iPad with all Ten Fingers
Music majors represented some of the first students at Seton Hill to embrace the iPad not just for what it can do for them as students, but for what it can do for them in their future careers. Seton Hill music education majors became so quickly familiar with the iPad resources available to musicians and music teachers that they made presentations on the topic at the Pennsylvania Music Teachers Association 2011 spring conference and at an iTeach event co-hosted by Apple for Pittsburgh-area educators. “One of the best features of the iPad is that the teacher and student can have all of the necessary tools in one place,” said music education major John Olearchick. “The only thing it does not do for us is play the instrument!”
For more examples of mobile learning in action at Seton Hill: